Narazund

The Kingdom of Narazund lies beneath the great Re’al Mountains. It is the greatest Dwarven kingdom in Gylandria.

History

The Conquest of the Re’al Mountains

The Re’al mountains were a not always inhibited by Dwarves. Originally this country was mostly populated by orcs and trolls, and been that way since the dawn of time. . Around the year -1800 during the Dragons War, the dwarves armies under the command of King Kharkad the Orcbane broke into the tunnels and drove the orcs out. Having no homeland to return to, their original homeland of Ukhbelzund destroyed by Dragons magic, Kharkad decided to seize them and make a new kingdom from them.

The conquest took over a hundred years, a long time after the Dragon War was over. Although there was no longer a threat to their homeland, a lot of elves stayed to fight beside the dwarves. At the end Dwarves found three kingdoms – Bilgabar, Barazir and Ushargum, each was ruled by one of Kharkad’s sons.

The Three Kingdoms

Bilgabar was the first kingdom to be founded and the one closest to the main land. It had numerous exits to the surface, therefore suffering from attacks from the monsters who roamed the frozen mountains. To honor the elves that fought with them, the dwarves built an elven quarter close to the surface, and elves came from their forest to learn stone and metal working their, and to trade for gold and jewels.
Barazir was northeast of Bilgabar. It was the greatest of the three kingdoms, it lay deep under the mountains in what was mostly a beautiful natural cave complex. The high king of the Dwarves resided there and the Dwarves under his command shaped the complex to a beautiful wonder.
Ushargum was the smallest and most remote of the three Kingdoms, ruled by Kharkad’s youngest son. Taking this area was the hardest war the Dwarves have fought. After they cleared it, they decided to seal the rest of the tunnels and stop their conquest.

The Orc Revenge

By the year -950 TR the three Kingdoms prospered. Barazir’s halls shone with silver and gold, and elves and men paid fortunes to be able to visit them. The dwarves have long forgotten that this land was once the homeland of the orcs and the trolls. The orcs however, had never forgotten, working slowly over the course of centuries they dug tunnels leading to the three kingdoms. Then in one day, called “The Calamity” by the Dwarves today, they broke the final barriers and their masses came upon two of the kingdoms – Bilgabar and Barazir. For the first city they had another plan. They delved tunnels leading to the lava lake beneath mount Nuledzir and when they broke the barriers lava dropped to the tunnels connecting Ushargum to the other kingdoms and to the surface.
Barazir was overrun in the first few hours of the war. Although it was the greatest of the three kingdoms, it had very weak defenses. The dwarves thought it safe from threats and held very little armies there, most of them were untrained from centuries of peace. The orcs massacred tens of thousands of dwarves and enslaved the remaining.
Bilgabar’s armies were much stronger then Barazir’s. They were trained from years of fighting the mountains’ horrors. They managed to survive the initial attack, drive back the orcs and seal the tunnels they dug. However they still had to fight the hordes that now held Barazir. The elves that inhibited Bilgabar sent messanges to their homelands and the Elven king did not forget his old allies and sent armies to assist them.
Over the next years, the dwarves and the elves tried again and again to take Barazir back and free it’s people, but their powers slowly dwindled while the orcs strengthened by metal and weapons they looted. After 12 years it became clear that in order to hold their kingdom the dwarves must close the tunnels. Using Elven High Magic their elf allies created and earthquake centered in Barazir. This caused most of Barazir to collapse – crashing it’s beautiful halls and sealing the fate of the enslaved dwarves.
The dwarves then turned to clear the path to Ushargum who was not heard of since the Calamity. It took 10 years to open them a path and when the first dwarves came reached their kingdom, they found that the dwarves there all starved to death and the city was now inhibited by undead dwarves. The tunnels were sealed back, leaving the dead behind them.
Barazir was renamed – Narazund – That land that remains.

The Kellian Siege and the Treaty of Scroll and Anvil

Narazund grew to be a great kingdom. Although it will never be as rich and beautiful as Bilgabar was. It’s people, after years of constant wars, were ever after hard and practical. They delved deep into the mountains, discovering mines of iron, coal, gold, silver and jewels. They even discovered a few nodes of Mithril, though it’s been a long time since they had an active node. Such were things when Thiles the Great open the portal and let the Draconics into Gylandria. As the Kellian armies reached Narazund they found out the gates closed and all the tunnels leading out sealed. With all their might, they were not able to break into the kingdom, so they lay a siege. The dwarves tried to break the siege and drive the Kels back, but the armies of Draconics were too powerful.
The fall of Ushargum to starvation taught the Dwarves a powerful lesson, and they had developed agriculture beneath the mountain to sustain them should they lose the ability to go to the surface again, however the food was still scarce, and a lot of things could not be produced under the mountain. The Kels initially suffered terribly from the harsh winter and the attacks of the Dwarves, but by this time they were the supreme power in the world, and they concentrated all their efforts there. Supply was in abundance and they used their magic to ease the effects of winter. However, the effort to keep the siege was extremely expansive. Finally it was the Kels that sent one of there leaders alone and unarmed to the gate. He stood before it and offered a truce and a mutual treaty. Thus was the treaty of the Stroll and the Anvil signed. By this treaty the dwarves had committed to build and fortify it’s cities, supply metal and stone for it, and use their skills to craft weapons. In return the Dwarves were free of the Servitude Warrant, and they were given a spot at the council of Seven that controls the empire. This treaty made both nations most powerful – the Kels had there cities build by the finest masons, and there armies supplied with the finest steel. The dwarves had abundant food supply and access to arcane resources they never had till that time.

The Decline of the Empire and Current Days

While the empire greatly declined in the last decades, Narazund have also lost some of it’s powers. Although the dwarves did not rely on Draconics to serve in their armies, they did enjoy the peace that the Draconics kept. Now that the Draconics no longer rule their borders, ancient enemies, the orcs have turned their attention back to the Dwarves. The orcs returned to the mountains attacking the valleys the dwarves use to grow their crops in. Also, the roads leading toward the Circle Sea and the trade with Radicance are now dangerous and caravans only go there well armed and protected. The current king of Narazund, Kudra, is relatively young, only ten years on the throne, and hasn’t fulfilled the customary visit to Kel. The word in the streets of both Kel and Narazund is that the Dwarves no longer see the benefit of the Treaty of the Scroll and Anvil, and although a dwarf representative still sits in the council of seven, it seems that every day might be the day were he will leave and war will break.

Narazund

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