The Kellian Empire

The Kellian Empire is a Human empire centered in the Radicane Island. It was initially divided to 5 states each named after it’s capital – Kel, Famir, Merith, Asmoor and Magrove.


Kel is ruled by the Council of Seven. The council has representatives from each of the states, plus a representative from the Kellian Magic Academy and a representative from the Narazund Dwarfs.

Before the Empire

Kel was founded a few years after the Dragons War. In those days human magic was very young the few wizards were trained by elves. After the Elven High Wizards died in the Dragon Bane Ritual, the few human wizards who wanted to deepen there knowledge chose the small village of Kel for it’s comfortable weather and plentiful food. They founded there the Great Academy of Magic (though in the beginning it was no more than a couple of stone houses). The days after the war were very hard for Humanity. For the first time in their history they had to take care for themselves, instead of being ruled by others. Although most of them were well educated in agriculture, and many were warriors veterans of the war, they were not organised. Also, many monsters roamed the land free of the rule of elves and dragons alike. As the academy’s strength offered protection and order, many people were drawn to Kel. The wizards realized that harnassing the people to supply food and labor means they can concentrate more on their learning and let them in. Kel quickly grew into a great city, safe and well organized. Kel’s citizens were always open to new technologies and magic and quickly they spread there influence to the rest of Radicane, cleaning it form monsters, covering it with agricultural lands and building more cities.

The Forming of the Empire

A Kellian wizard name Thiles the Great responded to a cry for help he has heard across the world. He struck a bargain with the Draconic race – opening a portal for them to escape their dying world in exchange for a pledge of 1000 years of servitude for the Kel.
Strengthened by the Draconic armies, Kel has conquered the Radicane Island within a couple of decades. A century later it controlled most of Gylandria, from the deserts of Beled in the south to the Elven forests of Dorthargond in the west, the Wild Lands in the east and up to the Re’al mountains in the north.

The only place in the known world that wasn’t conquered was was The Dwarven kingdom of Narazund in the Re’al mountains. The Kels with all their might were unable to breach the mountain kingdoms. After a decades long siege the two nations decided that cooperation would be in their best interest, the Dwarves committed to pay tribute in form of work and metals, and where given a spot in the council of seven.

The Servitude Warrant

The Kels were not harsh rulers, they initiated local rules to rule their occupied land, and usually let people preserve their way of life – they did have one condition – called The Servitude Warrant. Every person in the land, male or female, was a subject to a warrant issued by the Kellian Council of 7 that could have ordered people to leave their home and families and travel half way along the world in the service of Kel.
While the Kels almost always rewarded the ones in Servitude – with money, land and statue – those who served for a long time, especially if the service took place in the island of Radiace, were sometimes granted Kellian Citizenship which made them and their descendants free of the Servitude Warrant -still the people hated and feared it. The ones to resent it most were the Elves and the Orcs.

Of all the kinds of Service, the most common was the Magic Decree, ordering all those who show magical talents, beyond the most mediocre ones to go study in the Magic Academy in Kel. Teaching greater magic outside of Kel was strictly forbidden. This allowed the Kels to educate young wizards to be loyal to Kel and increased Kel’s domination even more.

The Elven Rebellion

The Elves never accepted the Servitude Warrant. They rebelled again and again against it but each time the Kels with their Draconic armies subdued them, leaving a long trail of blood and hatred between the the races. After centuries of wars and battles, the Kels decided to give up – the Elves were not very good servants anyway, and the Elven forest was too poor on resources and too remote to be important, so they thought.

In the year 545 TR the Kels withdrew their forces from Dorthargond and the Elves were free of their occupation. At first the Elves – tired and wounded after centuries of battles – kept to themselves and licked their wounds. But Elves have long memories and after a couple of centuries of freedom, they gained enough strength to challenge the Empire in it’s outskirts starting a series of small skirmishes and raids on the empire outposts.
Orc tribes took this advantage and increases their rebellions as well.

The empire saw these attacks as mere nuisance. Still the roads started to become unsafe, and the Empire had to spend a fortune keeping large armies to secure the roads.
In 910 TR the Kels tried to invade Dorthargond again to put an end to the Elves harassments – but this time it turned out that the Elves did not waste their time. The forest became a death trap to anyone not knowing it’s secrets. Feys and monsters roamed it, killing everything not Elvish, and the Elves ambushed the empire’s armies again and again, massacring thousands of soldiers. After 10 years and 100,000 dead, the empire gave up.

The Draconic Servitude Experaton

After a millennia the Draconics were no longer bounded by their oath to serve the empire. Some of them did stay in Service – though they demanded to be Kellian Citizens. Fearing the consequences of a refusal, the Council of Seven grunted this wish.
However, not all Draconics wanted to serve the empire any longer. Some thought that the Servitude Warrant was unjust and refused to take part of it anymore. These people left the Radicane and settled in other lands, usually human lands, often serving as local law enforcement agent and militia. Other Draconics deemed that they are the ones to which the Kels owe their strength and should therefore be the ones ruling the world. They formed orders both within Radicane and in the surrounding lands that tried to gain more control over the government.

This started the decline of the empire. Although it’s was extremely rich and powerful, it no longer had enough armies to control the remote countries. The Elves and the Orcs increased their attacks on the empire’s symbols – outposts and rounds mostly. As the roads slowly became unsafe to travel the Kels withdrew their armies further and further toward the Round sea. With their forces gone, the people were freed from the Service Warrant, and some people openly rebelled agains the local government who they deemed connected to the Kels.
Some nations remembered their old heritage and reformed old kingdoms, but on other places tradition did not hold and strongest people took power.

Current Days

Currently the Kels only hold Radicane and a number of port cities beyond the round sea. There hasn’t been a Kellian legionnaire beyond it for nearly 30 years, with the exception of extremely armed caravans who still move a couple pf times a year to the Re’al mountains. However they are still mighty, a millennia of tribute made them extremely rich which enables them to influence a lot of events even in places they do no control. Also they still control the magical studies. While it is no longer obligatory, young mages who really wish to gain knowledge have only one place to do it – the Academy in Kel.

The Kellian Empire

Gylandria ymgeva ymgeva