Religion and Faiths
Religion is a part of everyone in Gylandria. However the Gylandiran’s do not believe in Gods. Instead they have faiths.
A Faith carries with it divine energy, every Faith has it’s blessings and curses, it’s do and don’t do, but the people do not name the Faiths and do not attribute it any intents or free will.
Gylandria’s Clerics are the advocators of their Faith. They draw their divine power from the power of their belief. Clerics actions are guided by the Faith – they believe that they by acting with their faith’s guidelines they are making the world a better (or rather, a “righter”) place. But they do not believe that they are advancing the Faith’s causes, as they do not attribute causes to the Faith.
Clerics usually follow two Faith and they make their way in the world according to both (in game terms, Faith’s are translated to Domains). The way of the Cleric is some middle ground between those two faiths, so a Cleric cannot believe in opposing faiths.
However, since each Cleric sees the manifestation of his faith in a way (i.e he follows 2 domains), it is very common that two Clerics of the same faith will be rivals and even enemies. For example, a cleric of War and Good might be an enemy of a cleric of War and Evil.
Temples of a certain faith bind together Clerics make this faith as one of their faiths. So a temple can actually have a lot of different kinds of Clerics that share one common principle. It is quite rare, but not unheard of, to have two clerics of opposing faiths in the same temple. To make this possible, there is a strong, ancient unwritten law that forbids fighting and killing in temples. The existence of this law has made temples an important “neutral grounds” for all sort of conflicts along the history, this has given the clerics – of all faiths – a highly respected status.